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Game Physics

Regular price
$31.08 USD
Regular price
Sale price
$31.08 USD

Book details

Eberly, David H.

Condition
Good
Format
Hardcover
ISBN
9780123749031

Book has corner edge dings and or scratches and signs of light wear.

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Description
Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. This book even describes when real physics isn't necessary - and hacked physics will do.
ASIN: 0123749034
VSKU: GBV.0123749034.G
Condition: Good
Author/Artist:Eberly, David H.
Binding: Hardcover
Note: Any images shown are stock photographs and product may differ from what is shown.
Condition Notes: Book has corner edge dings and or scratches and signs of light wear.
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Game Physics