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eSports is Business: Management in the World of Competitive Gaming

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Description
The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.
ASIN: 3030111989
VSKU: GBV.3030111989.VG
Condition: Very Good
Author/Artist:Scholz, Tobias M.
Binding: Hardcover
Note: Any images shown are stock photographs and product may differ from what is shown.
Condition Notes: Crisp copy with a sturdy binding and light shelf wear. Used copies may not include access codes or CDs.
Isbn

9783030111984

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eSports is Business — used book cover