{"product_id":"the-sprite-decade-an-architecture-analysis-of-home-video-game-consoles-from-1983-to-1990-architecture-of-consoles-a-practical-analysis-2","title":"The Sprite Decade: An architecture analysis of home video game consoles from 1983 to 1990 (Architecture of Consoles: A practical analysis)","description":"Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles introduce completely new ways of working. The writings you see here are part of a series aimed at uncovering the rationale behind the latest trends in technology. They will also demonstrate why each system can't be summarised by its 'bits', megahertz, amount of RAM and whatnot.\n\nThis volume includes the hardware and software analysis of the NES \/ Famicom (1983), Master System (1985), PC Engine \/ TurboGrafx-16 (1987), Mega Drive \/ Genesis (1988), SNES (1990), and Neo Geo (1990)—an iconic collection I have dubbed 'The Sprite Decade'.\nAbout this edition\nThis edition originates from the articles initially published on my personal website, it's been re-styled to take advantage of the capabilities of the book format.\nWhile similar in content, this edition is free from the digital limitations of the web, such as storage and bandwidth constraints. As a result, diagrams and photography are imported from raw files at full resolution, enabling to publish the best quality that the printer allows. Additionally, extra chapters are provided to assist in the navigation of this book and to acknowledge those who helped build its content.\u003cbr\u003eASIN: B0FCD2BK15\u003cbr\u003eVSKU: GBV.B0FCD2BK15.A\u003cbr\u003eCondition: Acceptable\u003cbr\u003eAuthor\/Artist:Copetti, Rodrigo\u003cbr\u003eBinding: Hardcover\u003cbr\u003e\u003cb\u003eNote:\u003c\/b\u003e Any images shown are stock photographs and product may differ from what is shown.  \u003cbr\u003e\u003cb\u003eCondition Notes\u003c\/b\u003e: This book is in acceptable condition and may have highlighting and or writing throughout. The actual cover image may not match the stock photo, dust jacket may be damaged or missing. Book may show internal and or external wear on spine or cover and may be slightly skewed or have creased pages. This is a used book so codes may be invalid or accompanying media may be missing. May be an Ex library book with stickers and stamps.  \u003cbr\u003e","brand":"Good Books Company","offers":[{"title":"Default Title","offer_id":51858412503345,"sku":"GBV.B0FCD2BK15.A","price":35.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0914\/3730\/2065\/files\/B0FCD2BK15-0_61a8f97b-17d1-461a-9928-8854c0528a2f.jpg?v=1758393753","url":"https:\/\/goodbookscompany.org\/products\/the-sprite-decade-an-architecture-analysis-of-home-video-game-consoles-from-1983-to-1990-architecture-of-consoles-a-practical-analysis-2","provider":"Good Books Company","version":"1.0","type":"link"}